Your actions decide how it all turns out, which is nice. There is a side room in the Abbey of the Fallen Moon where you can finish her quest. Maneha's directly tied to the WM2's main quest. I finished up the quests of the companions added by the White March in the process. I am not sure, but it is also possible that the Devil of Caroc can survive as well, as she is not alive to begin with. Finally, if they have a Constitution of 18 they can survive. If you sacrificing character has the helmet, they can wear it to get to safety. In that case they have been reborn into Lagerfath, who save you and take you to safety (I think this is only if you choose to have the player character make the sacrifice).Īnother way is a Diving Bell helmet that is a quest reward. First is if during the White March Part I you returned the spirits of the Dwarves back to the Wheel. The final showdown requires that either your character or a companion sacrifice themselves. In the process of stopping them, your actions determine whether a god is resurrected or not. Opening the Battery puts them back on the warpath. The big bad in it are the Eyeless: the same creatures that wiped out the Dwarves from Durgan's Battery centuries before. WM Part II is a direct response to your opening of Durgan's Battery. It reduces the speed penalty of armor and makes you less likely to be critically hit. It increases the speed of weapons and increases the chances of a critical hit and crit damage. This is notable because it allows you to add Durgan Steel to your item and armor enchantments. The first opens up Durgans Battery and the White Forge. This post has been edited by SubRosa: Aug 10 2017, 12:41 AM I am going to finish that off, then go back to The Dyrwood and do Act 3. So I went back to the White March, and am currently doing Part 2. When that was done the White March 2 started because I rested in the Depths. After that was done I went back to to the Dyrwood to finish the last two levels of the Endless Depths (the last is a dragon battle). Then I backed off once more, and did The White March part 1. Once that was done I went back to the Endless Depths and did them down to level 13. In this run through I started the Endless Depths at the end of Act 1, and did about 3 or 4 levels. So if you want to do the Endless Depths and White Marches, make sure you get them done before the end of Act 3. Once you finish that, you end the game, and you cannot go back and do anything you missed. When you enter the final dungeon of Act 3 you are locked in however. You don't have to clear out any of the three to complete the game. Likewise the Endless Depths of Od Nua can be ignored completely as well. But you can do them whenever you want, and go back and forth between the White March and the Dyrwood (the main game world). Both of these are pretty sizeable, and better left until near the end of Act 2. WM2 opens up once you finish the main quest of WM1, and rest once outside of the White March. WM1 opens up near the beginning of Act 2. The second detour are the White March dlcs. The enemies down there are tough, so you probably won't really start delving deep until the middle or end of Act 2. You can do as much of that as you want starting in Act 1. It is a massive 15 level deep dungeon that sits underneath the castle you get as your stronghold at the end of Act I. The first is the Endless Depths of Od Nua. There are a couple of detours on the map however. So you cannot get to an area belonging to the next Act until you finish the Act you are in. Finishing that opens up the map to the 3rd Act. Finishing the 1st Act opens up the map to the 2nd.
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